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Friday 25 October 2013

DISHONORED : Plague And Death


In Dishonored you play as security-guard-turned-assassin Corvo Attano who gets framed for murdering the Queen, causing you to set out to recapture your good name and rid the city of the corrupt people conspiring against you. The game’s structure is similar to Deus Ex: Human Revolution in that you hang out in a hub city where you can buy gear, have weapons made, and receive missions from locals. When you’re ready to embark on a mission you simply head to the waterfront to be transported to the next mission area. The main missions are mostly assassination jobs where you’re given details about a human target and allowed to decide how to handle it once you arrive at the kill zone. You can either go in guns or knives blazing, or if you’re in a forgiving mood, you can go nonlethal by knocking the enemies unconscious through various means.  the game features several-dozen death animations and each one is interesting and unique. When we were fighting a barrage of enemies, we had to combine abilities, such as summoning rats to nibble at our foes while slowing time so we could kill our enemies while they were preoccupied with the varmints. The stealth approach forces us to be more creative and rely more on the magic abilities. The game’s primary ability is called Blink and we used it generously when being stealthy, as it let us run with super speed in and out of cover undetected and it
let us scale roof tops effortlessly, too.
Where Dishonored differs from other stealth games is what happens when you are discovered. In most stealth games when you are caught it is near impossible to fight your way out or run away. Not so in Dishonored. There were times where I was caught by a guard but I was able to fight free and make an escape. You are equipped with a crossbow, hand gun, and a sword to help you when you are on the defense. You also have powers to help you if you are more into action, including a power that summons a swarm of rats to devour enemies. While you can fight your way out of tight situations I did find the combat hard to manage when facing multiple enemies. There isn’t a lock on mechanic, and I often found myself swinging wildly hoping to hit someone and kill them before they killed me.
Instead of a photorealistic environment, Dishonored goes for hand drawn art, trading the traditional virtual environment for a painted canvas. From the first mission, Arkane Studios let’s you know that the game was designed with multiple paths to complete your objective. If your job is to assassinate someone, you can reach him from the rooftops, sewers, underwater, or walk through the front door. 
The message from the game is clear, but easily ignored. People think you're a monster. Prove them wrong, because the consequences of being evil are far-reaching. At first, you'll just be making the guards more enthusiastic about gaining their revenge. But as you kill more people, you'll give the plague rats more food, and they'll spread their disease to more humans, filling Dunwall's domestic residences with moaning, zombie-esque Weepers. you're easy to kill when you're outnumbered. But it's a quick-restarting game that takes you back to the exact point of your last checkpoint or manual save, and gives you a chance to replay scenes very quickly, and at your own pace. Without that manual quicksave option, Dishonored might have been frustrating. 
The stealth does work well enough, but if you're not using Dark Vision, you'll have a hell of a time. This lets you see through walls and shows up the guards' cones of vision. With this, and Blinking behind them, I didn't have any problems with stealth - at least, until those awful Tall Boys arrived. Those guys have
the eagle eyes of a massive sod.
  The RPG element comes in the form of assigning power-ups to skills and spells. Ignore the main quest for a while and collect runes or bone charms - both found by waving around a beating magical heart - no, really - and you can beef up your main character faster than if you concentrate on the story alone. There's also the option of improving and customising your equipment and weaponry, to aid in the battle further. In short, Dishonored allows you to play the game exactly as you wish, and there are few other titles that pull that off so effectively. It is, quite simply, an astonishing achievement.
 Dishonored received generally positive reviews, which focused on the missions' individual narratives and the freedom available in completing them. Criticism fell on the overarching narrative—which was considered predictable, and problems in controlling the player's character. Following its release, the game won several awards including the 2012 Spike Video Game award for Best Action-Adventure Game and the 2013 BAFTA award for Best Game, and was repeatedly recognized as the best action-adventure game of 2012 and one of that year's best games. Following its release, Dishonored was supplemented with additional content focusing on the assassin Daud and his quest for redemption.



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