In Dishonored you play as security-guard-turned-assassin
Corvo Attano who gets framed for murdering the Queen, causing you to set out to
recapture your good name and rid the city of the corrupt people conspiring
against you. The game’s structure is similar to Deus Ex: Human Revolution in that you hang out in a hub city
where you can buy gear, have weapons made, and receive missions from locals.
When you’re ready to embark on a mission you simply head to the waterfront to
be transported to the next mission area. The main missions are mostly
assassination jobs where you’re given details about a human target and allowed
to decide how to handle it once you arrive at the kill zone. You can either go
in guns or knives blazing, or if you’re in a forgiving mood, you can go
nonlethal by knocking the enemies unconscious through various means. the game features several-dozen death
animations and each one is interesting and unique. When we were fighting a
barrage of enemies, we had to combine abilities, such as summoning rats to
nibble at our foes while slowing time so we could kill our enemies while they
were preoccupied with the varmints. The stealth approach forces us to be more
creative and rely more on the magic abilities. The game’s primary ability is
called Blink and we used it generously when being stealthy, as it let us run
with super speed in and out of cover undetected and it
let us scale roof tops
effortlessly, too.
Where Dishonored differs from other stealth games is what
happens when you are discovered. In most stealth games when you are caught it
is near impossible to fight your way out or run away. Not so in Dishonored.
There were times where I was caught by a guard but I was able to fight free and
make an escape. You are equipped with a crossbow, hand gun, and a sword to help
you when you are on the defense. You also have powers to help you if you are
more into action, including a power that summons a swarm of rats to devour
enemies. While you can fight your way out of tight situations I did find the
combat hard to manage when facing multiple enemies. There isn’t a lock on
mechanic, and I often found myself swinging wildly hoping to hit someone and
kill them before they killed me.
Instead of a photorealistic environment, Dishonored
goes for hand drawn art, trading the traditional virtual environment for a
painted canvas. From the first mission, Arkane Studios let’s you
know that the game was designed with multiple paths to complete your objective.
If your job is to assassinate someone, you can reach him from the rooftops,
sewers, underwater, or walk through the front door.
The message from the game is clear, but easily ignored.
People think you're a monster. Prove them wrong, because the consequences of
being evil are far-reaching. At first, you'll just be making the guards more
enthusiastic about gaining their revenge. But as you kill more people, you'll
give the plague rats more food, and they'll spread their disease to more
humans, filling Dunwall's domestic residences with moaning, zombie-esque
Weepers. you're easy to kill when you're outnumbered. But it's a
quick-restarting game that takes you back to the exact point of your last
checkpoint or manual save, and gives you a chance to replay scenes very
quickly, and at your own pace. Without that manual quicksave option, Dishonored
might have been frustrating.
The stealth does work well enough, but if you're not
using Dark Vision, you'll have a hell of a time. This lets you see through
walls and shows up the guards' cones of vision. With this, and Blinking behind
them, I didn't have any problems with stealth - at least, until those awful
Tall Boys arrived. Those guys have
the eagle eyes of a massive sod.
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