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Saturday 19 October 2013

BIOSHOCK INFINITE :SHATTERED DIMENSIONS




In the first Bioshock game, the players were introduced to Rapture, an underwater failed-Utopia filled with guns, plasmids, mutated humans, hulking enemies, and more. Its sequel returned to Rapture but had you play as a 'Big Daddy;' one of the hulking enemies of the first game. Both games captivated fans with their creative stories, immersive world, and crazy abilities for killing stuff. With Bioshock Infinite, many things have changed. Instead of underwater-Rapture you visit Columbia, the city in the clouds. Like Rapture, Columbia is an attempt at Utopia, but it has not failed; at least not yet. Exploring the city will uncover a great deal about it. The game takes place in 1912, and if you ignore the buildings floating in the sky, the place seems downright quaint, with barbershop quartets serenading passersby. The setting plays out like every crazy World's Fair idea of the future, but it's still imbued with the mannerisms and culture of America at the start of last century. your first weapon is little more than a melee spinning claw called the SkyHook that lets you dish out some pain. You soon gain access to your first gun, a pistol, and from there, the game is mostly a ranged affair. You can only carry two weapons at any time, and you'll debate over which ones to lug around.
 Unfortunately, the gun combat isn't as entertaining as it could be. More often than not, enemies don't react to being shot, and they're rarely slowed down by withering fire, nor are they hindered in their ability to draw a bead on you. This makes your melee attack largely useless because it doesn't stagger enemies as it should and ends up putting you at point-blank range of their unimpeded firepower. At other times, enemies react for no good reason; blow an enemy's head off with a sniper rifle, and nearby enemies may stumble as if a bomb went off. Guns and Vigors can be upgraded at booths throughout the game, with the former getting conventional damage, recoil, magazine size, or other adjustments. Vigors can get fundamentally changed, such as allowing Possession to work on people and machines, or Murder of Crows placing a trap any time an enemy dies under its effect. That particular upgrade is almost absurdly powerful, as a single trap can affect multiple enemies. When it does, you tap each of them with a few bullets and then laugh manically because you now have an area covered in traps. Something shown in the trailers is the Skyhook. This is a handy tool for not only tearing off faces but also catching Skylines and freight hooks. Unfortunately, as the game is relatively linear, the Skylines exist just to get from point A to point B, so you will not be crossing Columbia via hand-held rollercoaster. These features are useful for more than movement though as you can leap from them onto enemies.
However, one could write volumes about how well Elizabeth is presented. While you could consider her to be a massive escort quest, Elizabeth doesn't get lost, get hurt, or get in the way. At the same time, she realistically cowers behind things when gunfire is exchanged, or she takes a closer look at things during the calmer segments. She feels just as much a part of the game as you do, and it really helps to sell her as a believable companion instead of a mindless automaton. Outside of combat, Elizabeth will point out things to be picked up and toss you money she has 'collected.' (Insert joke about how only in a fictitious-Utopian city will a woman provide a man with money.) Among the items she points out are lock picks, which she uses to access areas and safes upon your request. Once you indicate you want a lock picked, she will simply run over and pick it; no mini-game involved. When you do find yourself running low on health, Salt, or ammunition, there is a decent chance Elizabeth will call out to you that she has something for you. With the press of a button you will receive a health or Salt
vial, or an entirely new weapon with a filled clip, ready to fire. This happens in almost real-time during battles, so enemies keep moving while the item is thrown and caught. However, it did appear the enemies could not damage you during the perhaps second-long event. I shall not deny the fact that I did fall in love with her :3
Its hard not fall in love with her :3

Another important departure from the previous games is that you no longer collect health packs to be applied during combat. Instead you have a regenerating shield that must first be broken before your non-regenerating health takes any hits. While there are certainly more equivalencies between the games, it is the differences that are the most memorable. For one, you are no longer able to save when you want; it is all auto-saved. It is worth noting though that when you die you do respawn instead of reload at a checkpoint, so dead enemies stay dead, though living ones regain some health. 
Along the way, the story doesn't flesh itself out unless you find and listen to all of the voxographs, which are voice recordings left behind by other characters. There are major plot points that are contained within these errant devices, so anyone looking to make sense of the plot would do well to search for them. Miss one, and you may finish the game without knowing why the plot unfolded the way it did. That's not to say that all loose ends are resolved at the end of the game, as it's been the topic of fan debate since the game was released. The game world of Infinite is quite large, but being a linear game, I never really had the impulse to return to areas I had already cleared. Fortunately it is possible to replay specific chapters, which should ease any later exploration. Also helping with exploration is the navigation system. You do not have a map but, as in Bioshock 2 (I can't remember if Bioshock had the same mechanic) you can push a button and have an arrow appear, directing you where to go. Obviously this is useful for finding the correct path to take to proceed, but also for finding the alternative paths to explore. Despite the variety of enemies, the difficulty of the game never seemed that bad. Of course I was only playing on normal, and I did die maybe once or twice during the whole game, but it never felt especially easy or horrendously hard. 



##SPOILERS

The story has been baffling and confusing ever since its release. I’m still unsure of a couple of things, but these aren’t massive plot points that really matter, and either I just missed something or they are actual minor plot holes that weren’t explained in the game properly.

So, let us begin. At the beginning.

The prophet Comstock, the ruler of Columbia, predicted that a “false shepherd” would come to Columbia to try and steal their lamb (Elizabeth) from them. This false shepherd can be identified by the AD mark on the back of his hand. This false shepherd is Booker. These letters (AD) match the letters imprinted on the back of Booker’s, hand.  It isn’t until near the end that the plot heats up again. Before we go into this though, we need to take a look at Elizabeth’s “tearing” power.Elizabeth received this tearing power after the Lutece’s twins experimented on her (she did not naturally have this power). The twins had previously made machinery that could open tears. After these experiments, Elizabeth could do so without any help.

Tears are basically otherworldly things. Other dimensions. A open tear can bring in something from another world — or you can enter an entirely new world




Songbird, a massive mechanical bird that protects Elizabeth and that can be summoned and controlled by a whistle-flute thing, always seems to intervene at the last moment and take Elizabeth from Booker. When Songbird does this near the end, Booker tries to rescue her. He hears, through mini-tears in the air, Elizabeth being tortured and brainwashed into becoming the heir to the throne that Comstock wanted her to be.  After going through a tear into another dimension, Booker discovers an old, frail Elizabeth looking out over a burning city. The chaos is her doing. She explains to Booker that this can never happen and gives him a piece of paper to give to the young Elizabeth. He then goes through another tear into a universe where Elizabeth is still being tortured and brainwashed. After rescuing her, he gives her the note. All seems well. After it is destroyed, Booker drops Songbird’s whistle because it becomes electrified, and he panics as Songbird rushes toward them, no doubt about to flatten them both. But Elizabeth opens up a tear into another world, allowing them to escape into a new world.
The world of Rapture.
if you decided to stay at home (and play Infinite) rather than go to work, another dimension would be created for where you didn’t stay home and you did go to work. A new world is created for everything that could have ever been. We then learn by going through one of these lighthouses that after killing Native Americans at Wounded Knee, Booker got baptized to rid him of his sins. But he refused the baptism at the last moment and went on to live his life. Booker and Elizabeth move on to another lighthouse — to another thing that happened in Booker’s life.
We are now in Booker’s apartment, and there is Robert Lutece standing in the doorway. You hear a baby called Anna in one of the rooms, and after entering it, you see the very young child Anna in a cot. Booker frantically denies that the child ever existed, completely confused as to why this is happening. But to continue he must go through with the scene as it happened before. He hands his child over to Robert, who then leaves, saying something along the lines of “Mr. Comstock forgives your sins.” We then go to a scene where we see Comstock holding Booker’s
daughter as he is about to go through a tear into another dimension (the dimension of Columbia). But Booker tries to stop him leaving, begging for his daughter back. Unfortunately, Comstock gets away — but he isn’t quick enough, and as the tear closes, Anna’s little finger gets caught in the closing tear is cut clean off.
It is now obvious that Elizabeth, previously called Anna, is Booker’s daughter.Now this is where it gets a little confusing. Booker realizes that the Lutece twins, who aren’t actually twins but are versions of the same person from different dimensions who met each other, came to help him after Comstock betrayed them. They came to help Booker get his daughter back from Columbia.They opened a tear and brought him into Columbia’s dimension. After bringing him through, Booker’s mind created new memories in place of the old ones. He created a new purpose for himself in this other world, and this purpose was what he wanted to do all along: find Anna/Elizabeth and get her back.
Unfortunately, it wasn’t as simple as that.
After being baptised, what did this new, free-of-sin Booker do? He called himself Zachary Comstock and created a city in the sky called Columbia. He was born again — but this time an evil man.
When, in the original dimension, Booker rejected the baptism, another world was created in which he accepted it. This is the place they are in now. This is the world where he accepted the baptism.
To kill Comstock when he was born, Booker has to kill himself when he turned into Comstock. And that is at the place in another dimension where he accepted the baptism instead of rejecting it.
Lots of Elizabeths appear, and they proceed to drown Booker, presumably in the baptismal basin. After he dies, we see all of the Elizabeths disappear.
When Booker was first faced with choosing the baptism, he declined. He then went on to have a baby. Obviously, this decision created another dimension in which he had accepted the baptism, in which case he then became Comstock and went on to create Columbia. Both Comstock and the original Booker existed within their own dimensions, doing their own thing. However, after Comstock needed an heir but couldn’t have a child because he was infertile, he used the Lutece’ twins tearing machine to take Booker’s own child, Anna. Technically, because Comstock is Booker but just in another world, Anna is still biologically related to him. Booker was caught in a never-ending cycle of trying to save his daughter. He had already been to Columbia over a hundred times before. This is proved when he is in Columbia and asked by the Lutece twins to flip a coin. He does, and it is heads. They mark it on a chalk board under “heads” and you see that heads is marked more than 100 times. No tails have been marked down. This means that Booker has been there over 100 times  same outcome. Back to where we were before. It didn’t matter what happened; he would always end up where he was. It was impossible to avoid. Because Booker had a daughter and Comstock needed her and he made their dimensions cross and he took her, there were no other dimensions with a different outcome. Every world Booker existed in ended up with him losing Anna and going to save her. A never-ending loop. However, it does end, here. After Booker accepted he needed to die to kill Comstock, he allowed Elizabeth to kill him. By killing himself at the point in time where he accepted the baptism, he killed off any possibility of a Comstock. Comstock never existed. Comstock never came and took Booker’s baby, and Columbia was never built. Anything Comstock had an effect on or had anything to do with was destroyed and never happened.

This is where a lot of people lose it. They think Booker, Comstock, Elizabeth, and Columbia all died, but they didn’t. Booker didn’t kill himself when he was first born; he killed himself when he turned into Comstock. All that did was kill off any Comstock version of him that there ever was.
After the credits, there is a little, tiny section, where Booker wakes up in his apartment and hears Anna crying. He goes into her room and calls out “Anna?!” That is where the game really ends.
This little part backs up what I am saying.
Because only Comstock was killed and stopped from ever existing, the Booker that declined the Baptism still existed. However because Booker and Comstock’s worlds crossed, all parts of Booker’s life that included Comstock or anything from the Comstock dimension itself was removed from his life. There were no Lutece twins who came to collect his daughter, no Columbia, no Comstock, and no adult Elizabeth in his, or any other, dimension. Ever. He then went back to the last time in his life that was free from Comstock-related madness: Booker in his apartment with Anna as a baby before he met Comstock.


Now people may come back with “But Elizabeth disappeared from the scene after drowning Booker,” and while this is true, it makes sense — and is also one of the most depressing parts of the game despite its happy ending. Elizabeth in that form never existed. The girl you went through the entire story with? She never existed. Anna is Elizabeth, but because every outcome of baby Anna’s life was to end up in Columbia with Comstock in that tower and grow up there, when Comstock died and everything he had done and had effected died with him, the adult Elizabeth also went. There was no adult Elizabeth in any other dimension that Comstock wasn’t in. Because he was in every world she was in, when he died, the adult Elizabeth died too, leaving only baby Anna. This means that while Anna will be free to live with Booker, she will never turn into the same person. She will never be able to open tears, as that was an ability given to her by the Lutece twins in Columbia. She may never be able to pick locks (why would she need to learn to do that?), and a lot of her personality that was influenced by being in Columbia will be different. She will never be Elizabeth. She will always be Anna, a completely different human than the one we got to know. So, in a way, Elizabeth did die. That, to me, is a very depressing thing indeed, as Elizabeth was an incredibly crafted character and the best female portrayal in any game I’ve ever played.

Here’s another quick thing to note, something players may mention: Why did they even bother to stop Comstock? Why not just change what had happened by going back to old memories and parts in time through those lighthouses? The thing is that they can’t. When you go back to previously, already, made memories, you can only relive them — you cannot remake them. Booker couldn’t go

back and choose to run off with Anna, because his decision to sell her was made, and he must go through with it even if he went back knowing it was wrong. Even in an alternate reality where he didn’t sell her, Comstock still came to steal her away.

If you want a summary of what happened minus the confusing shit: Comstock was Booker in an alternate reality where he didn’t decline the baptism. Comstock took, either by force or through buying, Booker’s daughter, Anna (also Elizabeth). Booker went on a cycle of trying to get her back that never ended and always ended up the same. In the end, he let himself be killed at the point where he turned into Comstock, and thus everything “Comstock related” died. He became himself in his last pure, Comstock-less memory, which was him with baby Anna.



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